Sunday, 23 March 2014
Funny video of the day - 23/03/14
Happy Gilmore as a video game.
Hugh Jackman to return for third Wolverine movie
Twitter band in Turkey
Sony's, Project Morpheus
Saturday, 22 March 2014
Metal Gear Solid V: Ground Zeroes review
See, Metal Gear Solid V: Ground Zeroes isn't actually the fifth main console entry in the series, but is instead a prologue for the rest of Metal GearSolid V, subtitled The Phantom Pain, due to release presumably next year. To compare MGSV to other games in the series, Ground Zeroes could be seen as akin to the “Tanker” chapter in Metal Gear Solid 2: Sons of Liberty, whereas The Phantom Pain will probably be the “Big Shell” chapter of this analogy.
The key difference here, though, is the fact that MGS2's Tanker chapter was originally a free demo (and then later included as part of the full game), whereas MGSV: Ground Zeroes is being sold as a separate piece of content, a choice that has soured many pre-release, especially in the wake of the oft-repeated news story that, from opening credits to close, Ground Zeroes can be beaten in less than two hours. So, is Ground Zeroes nothing more than just a paid demo?
Let's get this out of the way - yes, Ground Zeroes' main story mode can be completed in less than two hours, and even quicker than that on repeat playthroughs where you know what you're doing. Further, the game is surprisingly light on story. Taking place in 1975, a year after the events of Metal Gear Solid: Peace Walker, Ground Zeroes finds Snake tasked with infiltrating a secret black site base known as "Camp Omega" (a fairly heavy-handed stand-in for Guantanamo Bay) in order to rescue Paz and Chico, Snake's former comrades from Peace Walker. Those who elected to skip over Peace Walker will definitely feel lost going into Ground Zeroes, although the main menu features a lengthy backstory detailing Peace Walker's events. After the opening cutscene, you're left to explore the base, retrieve your targets, and escape the base, all without the interruption of cutscenes, save for a final one that essentially serves as a teaser to The Phantom Pain.
I can easily see Ground Zeroes' short length as disappointing for long-time fans of the series, but dig deeper and you'll find that there's actually much more narrative content than meets the eye. Audio logs in the menu provide backdrop for all the major characters, and various others are hidden throughout the base and its various side missions. It could be argued that the real meat of Ground Zeroes' story rests in these, and hunting them down and piecing together the story becomes almost as central to the experience as the gameplay itself.
Of course, the gameplay is the real star of Ground Zeroes, and in fact is the best the franchise has ever been, providing the biggest overhaul in game mechanics since the first Metal Gear Solid debuted over 15 years ago. Gone is the camo index - a percentage meter used in the past three main entries to measure how well you were hidden - as players now must rely on cover, darkness, shrubbery, wits, and common sense to stay out of sight from enemy soldiers. Enemy line-of-sight has greatly increased since previous entries, with guards being able to spot you from up to 80 meters away if you're out in the open.
To account for the loss of the camo index and increased guard awareness, Snake brings a new set of tools to the table. A new dive mechanic allows Snake to quickly jump out of the way in any direction, instantly going to prone and potentially out of the way of any suspicious guards. This combined with a new sprint button adds a huge deal of mobility to what has traditionally been a slow, methodical franchise.
A new “Reflex Mode” has also been added to Snake's repertoire, going into slow motion whenever spotted by an enemy guard, giving players time to dispatch the guard before sending the whole base on alert. Purists may decry this feature, but those looking for more challenge can turn this mode off in the settings, creating for a much more tense and slow-paced experience.
The biggest new addition is the ability to tag enemies by focusing on them, allowing players to see their location no matter where they are on the map. Initially it seems like a cheap tactic, but Camp Omega is dense enough that it's still incredibly easy to be blind-sided by an unseen enemy, so staying aware of your surroundings is a must.
Funny video of the day - 22/03/14
YouTube link : http://www.youtube.com/watch?v=I8NVvU6QaPs&sns=em
Under the Dome season 2
Ghostbusters 3 to be directed by Lego movie directors
Friday, 21 March 2014
Funny video of today - 21/03/14
Scientists Discover fossils of "chicken from hell"
Pacific Rim 2
Shock Till You Drop recently caught up with Legendary Pictures head Thomas Hull and the topic of Pacific Rim 2 was definitely discussed. Here's what the executive had to say on the matter:
Halo’s Master Chief Battles Captain America For This Super Power BeatDown
A practice not simply relegated to fanboys, wondering who would be the victor in a fight between two highly recognizable pop culture figures is almost as natural to being a human being as eating cereal. We’re all about seeing things we love beat the shit out of one another, and one doesn’t need to watch Fight Club five times a day to understand that. YouTube channel Bat in the Sun completely grasps that somewhat strange behavior with their ongoing series “Super Power Beat Down,” and the most recent installment pits Marvel favorite Captain America against Halo‘s Master Chief. Spoiler: if you go for Master Chief, the terrorists have already won.
Three policemen suspended as cat devoured prime ministers peacock
Italy's first cat friendly cafe
Japan, captivated by newly appointed Crimean attorney general
Saturday, 8 March 2014
Almost Human Hasn't been renewed yet, should we be worried
Funny Video of the day - 8/03/14
Sony Changing Playstation Box Art
Pixilated Johnny Depp on Transcendence poster
EA CEO considers VR headsets a "fourth modality" in gaming
Friday, 7 March 2014
Scientists may be close to 3D printing Tissues and Organs
Early Titanfall players won't be banned
300 and Godzilla's Patrick Sabongui to star in Flash
Thomas Kretschmann to play Villain in Avengers 2 and Agent 47
Pupa - Ep1
Anime discription - This life and death story follows two siblings Utsutsu and Yume Hasegawa, a boy and his little sister who find themselves all alone. One day, Yume sees a mysterious red butterfly and then her body undergoes a strange metamorphosis. She then turns into a creature that feeds upon humans, Utsutsu struggles to find a way to restore his sister and in return becomes an immortal.